• Adventures in Game Development Part II

    So, we decided to make a game. Simple, right? When we started out, we had planned to create the game using the popular Unity3D (unity3d.com).  This was around 2013, when the latest version of Unity was 3.5. It was especially attractive to be able to port between PC, Mac, Android, and iOS with the push…

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  • Adventures in Game Development

    Since we recently became a game development studio in addition to the musical act, I thought you might be interested in how this whole adventure into game development began.  After our first album was released, Tim and I started to explore the sound for our second album and after much experimentation, we came up with…

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  • Patreon

    We are excited to announce that we have launched our Patreon! Why Patreon? Well, there’s a few reasons, but mostly we wanted an avenue to be able to reach fans more directly that support our work and, in turn, give them something more unique. There are times when it doesn’t look like we’re doing much,…

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